Press Kit
Project FSA
by Enes Hacısağır (enesehs) — Plasenta Entertainment
Logline
Project FSA is a story-driven, single-player psychological horror game developed with Unreal Engine 5, where every choice reshapes the world around you. Built by a solo Turkish developer, it merges cinematic atmosphere with systems-driven narrative — turning silence into level design and emotional weight into gameplay mechanics.
About the Game
Project FSA is a UE5 ile geliştirilen, hikaye odaklı Türk yapımı psychological horror game — a first-person narrative experience built around atmosphere, consequence, and emotional precision.
Players navigate dynamic, responsive environments where the world remembers what they do. Every system exists to serve one purpose: making the player feel something they won't easily forget. Multiple endings emerge not from dialogue trees, but from how the player moves through and interacts with the world itself.
The game sits at the intersection of empathy and engineering — designed with emotion in mind, executed through Unreal Engine 5 and C++, with Lumen lighting and Nanite geometry at the core of its visual language.
Game Facts
| Developer | Enes Hacısağır (enesehs) |
| Studio | Plasenta Entertainment |
| Engine | Unreal Engine 5 (Lumen · Nanite · C++) |
| Genre | Psychological Horror Story-Driven Single Player |
| Platform | PC (Windows) |
| Language | English |
| Origin | Turkey — Turkish indie development |
| Status | In Development |
| Release Date | TBA |
| Website | enesehs.dev |
About the Developer
Enes Hacısağır
Game Developer & Founder, Plasenta Entertainment
Enes is a solo developer and founder of Plasenta Entertainment, a game studio dedicated to story-driven design. Working with Unreal Engine 5 and C++, he builds systems that transform emotion into interactive experience — where pacing is logic, silence is level design, and narrative weight is engineered through mechanics. Previously shipped projects across Unity and UE4 before committing fully to UE5 for next-generation development.
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